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Salary
$30-250
Location
Los Angeles, CA, United States
Posted on
Jul 21, 2020
Profile
Java 2D mock gaming
How to add Points
• 10 to 40 points Enemies – Enemies should be other entities within the level that try to impede the player’s progress. They may be set at a current position in the level every time or they may be spawned entirely randomly. They can also just ignore the player and go about their business or they can actively pursue and try to defeat/stop the player. Points up to 30 are given based on the complexity of the enemies (do they have sprites? How are they created? Are they hard-coded (bad don’t do that), do they have any AI/intelligence?)
• 5 to 15 points Tutorial – Show a tutorial on how to play your game (a few points for written directions, more for actually teaching players how to play the game). Note that if your really ambitious there is the Robot class which can take control of they input devices and move the player through code to demonstrate different skills and abilities.
• 20 points class diagram – including attributes, behaviors and associations between classes. Ideally, the class diagram should be done prior to working on the project and in such case the final project does not have to match the design perfectly but some consideration should be taken to update the diagram if the project drastically deviates from the design.
• 10 to 20 points Player improvements – The player can already run and jump around the level. Improvements may be additional skills (shooting enemies, or wall jumping) or general code improvements.
• 5 to 10 Scoring – each game should have some kind of score (increased when floating apples are collected or shiny pink stars). Scoring should be displayed to the player(s) as the game continues and should be shown to the player as the game ends (possibly being augmented by the time it took to complete the level). It should also be kept track of when saving and loading the game.
• 5 to 10 points – out of game menu. It does not have to be elaborate but some kind of opening screen when the game starts where the user can decide to start a new game, load an existing saved game (if you’ve done saved games), access options (if you have options), see the highscore list (if your game has scores) access credits (get noticed), and exit the game. At the end of the game, it should return to this start game screen.
• 10 to 30 points Levels – Have a variety of different obstacles and traps: points here will be given for different mechanics that these obstacles offer the player. Falling platforms, elevators, doors that need keys to open, pipes that warp you to a new level…
• 10 to 20 points Code – your code should be easily readable (Object Oriented Principles followed, well formatted code file, comments where appropriate, variable names that fit their use). Algorithms should not be copy-and-pasted 20 times, and main methods should not have a 1000 lines of code etc...
• 5 points Cheats – making cheats that allow you to pass through sections of the game to test/see the rest of the game.
• 10 to 20 points Serialization (saving and loading the game) – The player should be able to pause and save and load the game over again. (or optionally access loading a game from the start game screen).
• 5 to 10 points Video – make a video of the game and all/most of the main features (I’m not asking for a hype or teaser video but a playthrough) to demo the project
Skills:
Java
, Eclipse
Company info
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Recruiter job
90 Day Old Job